My Game GOGOSHARKA is a cartoon-style 3D mobile game for Android, built solo in Unity 6 (URP). You control a constantly bouncing ball through a labyrinth of multi-story buildings. Tap the ball to push it sideways, avoid the walls and obstacles, and find the way out.
Along the way you collect coins, crystals and crashed cars, unlock skins in the shop, and use powerups (Magnet, Shield, Coin Multiplier, Ground). Progress is organized in levels on a level map, with a leaderboard for each level and online player profiles, powered by Firebase.
My role: everything, from 3D modeling and art direction to C# gameplay, UI and backend integration.
Tools: Unity 6, URP, C#, Firebase (Auth + Firestore), Blender, Substance Painter, Photoshop,